See iCity in Action
Cut Hours, Cut Costs
Hundreds of ready assets replace hours of modeling and editing all the details.
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Build full cities in minutes
No manual modeling—just drag, adjust, and generate.

Use Cases
Concept Art

Iterate on layouts and mood boards in minutes.
Games

Prototype or populate open-world levels with optimized assets.
VFX Studio

Drop background cities into shots without eating up the effects budget.
Built with iCity. By Artists Like You.
From cinematic shots to game-ready renders, our community uses iCity to bring their ideas to life.
Want to be featured? Share your work on Discord!

Diverse block types
Includes grid buildings, parks, towers, terrace housing, parking, green areas, and empty lots, build any city layout you want.

Ready for final renders
High-quality materials, lighting, and effects, all out of the box.

Realistic details
The easiest way to build your city with literally no time.

Game-engine friendly
Export optimized GLTF files without losing instancing, perfect for high-performance scenes in Unity and Unreal.
We Stand Behind Our Product
Not satisfied? Get a full refund within 30 days – no
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Trusted by Industry Experts
INNOVATION AT GOOGLE
| TOP GAMEDEV VOICE
INNOVATION, CO-FOUNDER OF
ORACLE INDUSTRY LAB,
BOARD MEMBER, PROF,
PHD.
MANAGER AT GOOGLE
Release notes:
Version 1.4
- New Features
- Added three new tower types.
- Introduced two new block types: Parking Block and Green Area Block.
- Improvements
- Users can now control downtown building spacing for improved layout flexibility.
- Downtown tamper roof probability is now fully customizable.
- Additional Assets
- New tower assets added to expand city-building options.
- Bug Fixes
- Various stability improvements and general bug fixes.
Version 1.3.1
- System Upgrades
- Complete system rewrite to enhance performance and prepare for future scalability.
- Rebuilt asset library with more realistic models, optimized to be approximately 50% lighter.
- New Features
- Measurement unit selector added in add-on preferences (supports meters, feet, etc.).
- New culling system introduced to manage detailed elements in large scenes, improving performance.
- GLTF export system upgraded for full support of Geometry Nodes instances and compatibility with external engines (e.g., Unity, Unreal).
- Updated default values for more realistic and efficient initial setups.
- Fixes and Optimizations
- Lighting behavior refined: removed unintended emissive lights in day mode and improved night mode clarity.
- Resolved texture-related errors caused by oversized files.
- General performance enhancements and user experience improvements.
- Important Notes for 1.2.x Users
- Users upgrading from version 1.2.x will notice substantial performance gains, including:
- Up to 1200% faster overall performance.
- 500%–900% speed improvements in road and sidewalk generation.
- Enhanced flexibility and export stability.
- Users upgrading from version 1.2.x will notice substantial performance gains, including: