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iCity - See in Action

See iCity in Action

Build full cities in minutes

No manual modeling—just drag, adjust, and generate.

iCity Isometric

Do experts like it?

In Game engine?

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Block Types

Diverse block types

Includes grid buildings, parks, towers, terrace housing, parking, green areas, and empty lots, build any city layout you want.

Final Renders

Ready for final renders

High-quality materials, lighting, and effects, all out of the box.

Realistic Details

Realistic details

The easiest way to build your city with literally no time.

Game Engine

Custom Roads, Highways, and Bridges

Design roads your way—from simple streets to complex multi-lane highways and bridges. Control lane width, markings, elevation, and curve profile with precision. Build infrastructure that looks and behaves exactly how you want.

Realistic Details

Seamless Export to Unreal & Beyond

Export your cities as optimized GLTF files with full instancing support. Compatible with Unreal Engine, Unity, and other real-time engines—ideal for high-performance environments and cross-platform pipelines.

We Stand Behind Our Product

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iCity Buildings

Built with iCity. By Artists Like You.

From cinematic shots to game-ready renders, our community uses iCity to bring their ideas to life.
Want to be featured? Share your work on Discord!

By Seth

Release notes:

Version 1.6

  • New Theme
    • Added a new overall theme for the city generation.
  • Grid & Blocks Update
    • Updated grid buildings with enhancements for better layouts.
    • Introduced new building types to the block system.
  • New Assets
    • New realistic trees added to the library and applied across all blocks.
    • Introduced new road props and sidewalk props for more detailed environments.
  • Performance
    • Light mode now runs faster, improving scene responsiveness.
  • Customization Controls
    • New sliders for grid buildings, allowing per-type customization.
    • Added sliders for grid building tree probability to fine-tune vegetation density.
  • Bug Fixes
    • General bug fixes and stability improvements for smoother workflows.

Version 1.5.0

  • New Export System
    • Exports now run in the background, independent of the active .blend file.
    • Supports multiple parallel exports with real-time status tracking.
    • New export formats supported:
      • GLB/GLTF (with optional separate textures folder)
      • FBX (with optional separate textures folder)
      • USD (with texture scale adjustment)
    • New options:
      • Convert instances to mesh before export
      • Join meshes based on shared mesh data
  • Road System Enhancements
    • Roads can now be converted into highways.
    • Introduced intersection presets for highways with customizable settings.
    • Expanded road customization:
      • Control over road attributes and textures
      • Custom road lane markings and paint patterns
    • New custom island object:
      • Supports complex integrations with roads
      • Fully compatible with highway configurations
  • Block Customization (Parks & Green Areas)
    • Added advanced settings for park blocks and green area blocks.
    • Enhanced control over layout, density, and visual variety.
  • Terrain System
    • New tools to generate and modify terrain within the iCity environment.
  • Other Improvements
    • Improved UV mapping and texture resolution handling.
    • Better performance and stability throughout the add-on.
  • Upgrade System
    • Now the addon is backward compatible.

Version 1.4

  • New Features
    • Added three new tower types.
    • Introduced two new block types: Parking Block and Green Area Block.
  • Improvements
    • Users can now control downtown building spacing for improved layout flexibility.
    • Downtown tamper roof probability is now fully customizable.
  • Additional Assets
    • New tower assets added to expand city-building options.
  • Bug Fixes
    • Various stability improvements and general bug fixes.

Version 1.3.1

  • System Upgrades
    • Complete system rewrite to enhance performance and prepare for future scalability.
    • Rebuilt asset library with more realistic models, optimized to be approximately 50% lighter.
  • New Features
    • Measurement unit selector added in add-on preferences (supports meters, feet, etc.).
    • New culling system introduced to manage detailed elements in large scenes, improving performance.
    • GLTF export system upgraded for full support of Geometry Nodes instances and compatibility with external engines (e.g., Unity, Unreal).
    • Updated default values for more realistic and efficient initial setups.
  • Fixes and Optimizations
    • Lighting behavior refined: removed unintended emissive lights in day mode and improved night mode clarity.
    • Resolved texture-related errors caused by oversized files.
    • General performance enhancements and user experience improvements.
  • Important Notes for 1.2.x Users
    • Users upgrading from version 1.2.x will notice substantial performance gains, including:
      • Up to 1200% faster overall performance.
      • 500%–900% speed improvements in road and sidewalk generation.
      • Enhanced flexibility and export stability.